// 煙のimageを取得 GameObject smoke = (GameObject)Instantiate(smokePrefab); // canvasGameオブジェクトの子供に設定 smoke.transform.SetParent(canvasGame.transform, false); smoke.transform.SetSiblingIndex(2);
// 煙のimageを取得 GameObject smoke = (GameObject)Instantiate(smokePrefab); // canvasGameオブジェクトの子供に設定 smoke.transform.SetParent(canvasGame.transform, false); smoke.transform.SetSiblingIndex(2);